Create something using a Crafting Kit. Click here for instructions on how to enable JavaScript in your browser. Head right avoiding any traps and climb. Within the first hour of playing youll encounter the region which serves as the main hub of the game and from there you are free to explore down several different paths, opening up new routes and shortcuts as you go. Environmental interactions are handled in many different ways in games. Combat pacing is often a stumbling block for the tactical RPG subgenre as a balance needs to be struck between the frequent, short fights of RPGs and the much lower amount of much longer fights in most tactical games. Blind reduces accuracy 40% and Physical Evasion by 25%. I'm starting work on a new game with similar mechanics, so I'm keeping an eye out for feedback, especially regarding gameplay. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. We continue our adventure in Voidspire Tactics. The Tactics part of the name is simple enough as it indicates that, like most game titles with Tactics, this is a turn-based strategy game where combat takes place on a grid and where you control a group of characters rather than being able to endlessly produce generic units. Or what does these trigger stones (ice, life) do. Hopefully Voidspire Tactics can get through Greenlight quickly and I can start sending out keys! Shovel and pickaxe around any suspicious places around the top left of . There are so many ways in which the freeform exploration and skill interactions could have gone wrong, yet time and again I found myself surprised and amazed at the depth and fluid malleability of the systems at play. Unfortunately, the developer didn't manage to replicate the formula with their two later releases in the genre (Alvora Tactics and Horizon's Gate.) Classes dont level up and instead each class has seven skills which experience points can be used to learn and upgrade. Sometimes the reward takes the form of new equipment, significant amounts of gold, or rare crafting materials, but the big prizes here are blueprints and masks. Of course, the higher degree of difficulty comes with better rewards for your efforts. I like how classes and class unlocking are built. With the new approach to turn order being faster guarantees that a caster will get more time in which to cast a spell. Speaking of receipes - again, no handholding is great. Keep making your way forward until you reach an altar with an Aer Band on it. The mines can get a bit confusing, so make sure you keep an eye on your map. Discover an item by digging with a Shovel. For example, there is a star system where a star will be given to a class for every 200 experience points earned by that class for that character (most fights grant a bit over 100 experience points). Buy Voidspire Tactics PC. I'm glad people are enjoying it! Every weapon comes with its own set of advantages and disadvantages and some of these are pretty interesting, such as spears being long enough to hit two tiles in a row, flails can attack diagonal targets, and crossbows are strong, but have less range than bows and need to be reloaded. If there are any elements in which Voidspire Tactics stumbles and losing some of its otherwise near-perfect balance, they would be the plot and especially the inventory system. When you want to move on, head on to the left until you see a stairway. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!http://store.steampowered.com/app/415920/ -- Watch live at https://www.twitch.tv/kengy You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. You should see a suspicious patch in the wall somewhere that you can pickaxe open to reveal a secret cave, where there's a spear kit and some other loot. Haha, that might be a smart idea though I'm sure you can tell I'm not great at marketing. Also I backtracked to the mines today and found a path to a giant spider boss which was pretty neat. Push some blocks to create a nice shortcut. If a character has a particularly high jump skill, they can probably jump over the gap if set as the party leader or a Gatekeeper with a few points in the Gate skill might be able to teleport across it. It will make your life much easier. With that out of the way, the best place to begin with Alvora Tactics is with the name itself. Smaller items can be picked up and moved around or put in a characters inventory with the mouse and you can click on just about any object at any time outside of combat with the Look command to get a journal entry about it for additional information. Maneuver yourself down and to the right to find a camp with npcs/foes. Proceed, push the boulder or chop the sapling and move on down. It tends to fly under radars for some reason, which is a pity because the game is definitely better than anything else I've played this year. Other than the occasional ambush, groups of enemies, along with their classes and a general idea of what type of equipment theyre using, can be seen before approaching them. It is only visible to you. 0 Comments, 2017, 2d, commercial, greenlight, indie game, itch, itch.io, new, procedural generation, rpg, strategy, tactical, tactics, turn-based, turn-based strategy, video game. Though the plot is not bad in and of itself and it is nice to have an RPG in which your characters happen to be unwillingly pulled into a larger conflict instead of being generic destined warriors, the actual execution falls somewhat flat. Along the way the player unlocks 18 classes that . Before moving on to the dungeon itself and the bulk of the gameplay, there are two last town locations of particular note, the barracks and the training area. To your left is a small boulder puzzle. It's location is detailed in the Machine Graveyard section. Beyond the normal skills you also can learn three passives from each class; you dont benefit from a passive unless you put it in one of the three passive slots available to a character, but passives can be carried over between classes. . Within the dungeon you have direct control of your team and can move them around with either WASD or the mouse. If you don't set an unrealistic goal, just preparing the campaign and throwing an update every 4-5 days should be enough IMO - after all, you already have a great game under your belt, it should attract a lot of goodwill on its own. In other words, any new characters you recruit wont immediately be as strong as your existing ones, but theyll still start with plenty of experience points in all sorts of classes which they can spend to unlock and upgrade skills as well as those passively beneficial stars so they can catch up to your other characters pretty quickly and provide an experience boost of their own for everyone else. There's a locked door to the North where you'll find an old friend, some decent gear, and even better stuff in a locked chest! On the other side of things, games like Minecraft have fully interactive environments with the puzzle element coming from discovering ways to use objects or new things to craft rather than from any direct obstacles. , 10/10, @ Voidspire tactics Voidspire . I am particularly fond of the Ignis Knight class, which is a melee class with some ranged fire abilities and skills which benefit from setting itself or enemies on fire. Between the permanent boosts of the star system, the presence of secondary classes, the ability to equip any three learned passive skills regardless of a characters current class, and the lack of class-based equipment restriction, characters are incredibly customizable and experimenting is actively rewarded with little in the way of risk of ruining a character build. Seal doors can now be opened via explosion, fixed distant allies not aggroing when you attack a friendly unit, fixed hang when dying from a Counter while you have 'Preserve' status, fixed randomly generated enemies spawning with a bow and a shield, HP/MP indicators no longer show for invisible enemies, added a secret or two (will only show up for saves that have not previously visited the areas the secrets are in), fixed triggers not firing if you walk into them from a specific diagonal angle, added constant faint movement outline during your turn, fog of war now clears more consistently during combat. Blueprints were around in Voidspire Tactics, but theyre a bit more convenient this time around. Hidden label . It was lacking something; there was something I really wanted to say, but I hadn't quite figured out what it was yet. Notify me of follow-up comments by email. This means that classes you normally wouldnt be able to even touch until getting pretty far into the game, such as the Enchanter class which normally requires a character to have over 1000 experience in both the Warrior and Scholar classes, can be accessed significantly sooner depending on which masks you get and new characters can likewise jump straight to advanced classes. There is loot spread around here and there throughout this area, but I didn't find anything tremendously worthwhile, so if you're rushing through don't fret too much. There are a few general quality of life upgrades worth noting. Of course, other adventurers are often carrying all sorts of powerful and valuable items to loot and fights against them are some of the most satisfyingly intense ones the game has to offer because they have access to all the classes and racial traits which you can potentially have so picking a fight isnt exactly the worst idea in the world either. It is a great introduction to this designer's world. All rights reserved. The one downside to this system is you dont get a reminded of what each race actually is when presented with the list. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Do not look them in the eye and you'll be fine. Classes remain mostly the same, though spells have increased cast times to balance out the more clearly defined nature of the turn order, stat buffs have higher values since one point in a stat is now equal to precisely one extra point of damage or damage reduction, and a few skills have been rebalanced. As far as procedural generation goes, some masks and possibly some blueprints are definitely tied to specific fights, but I think for the most part the locations of masks and blueprints in internal areas are fixed in stone while the actual identities of these items are randomized so the order in which you gain access to classes and item types can vary between playthroughs. To use a blueprint you simply drag a piece of crafting material over to it and it makes an item of that type. Horizon's Gate 3. Before, you had limited space for items and had to rely on bags, so you had a a big bag for medium bags, medium bags for small bags, and a small bag for blueprints, a small bag for extra consumables, a small bag for alternate equipment, and so on. When ready, head to the right exit either by boat or land. Different items' rates depend on different stats. Open-ended exploration - traverse a nonlinear world full of secrets. Finally, you can also encounter caves in the external areas which lead to the internal locations. Here you'll face some enemies, so kill and loot. Head down to meet two more of our favourite friends. With the possible exception of the introduction of procedural generation within the dungeon, the training area is the most significant new feature. You'll find a side passage with a narrow hallway. A guide to help you out with your journey through the Voidspire. The sense of exploration and discovery is not at all exclusive to secrets. The procedural generation by its nature means you never need to worry about running low on enemies to fight. Head over to one of the trusted game stores from our price comparison and buy cd key at the best price. However, there is a risk that the crafting may fail. customize your party with a variety of builds, and craft powerful gear to enhance your playstyle. Generic filters. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. These consist of multiple large rooms connected to each other and your primary goal for these parts is simply to find the exit to the region, which always takes on the form of a large tunnel, which is important to keep in mind because you cant go back to a previous region during a run once you step through that door. Some games go for a Golden Sun approach with many skills, but with puzzles and situations which call for the usage of a specific skill or a specific combination of skills. Itch.io Bundle For Racial Justice and Equality. Refer back to the previous strategy if you're in trouble. I was just going to download the last version with the Mechanist, but it seems that the version currently available on itch.io is still the 1.0.1. How do you use them? But it was unexpectedly hard to turn my rambling about disparate elements into a cohesive review. Open-ended exploration - traverse a nonlinear world full of secrets Voidspire Tactics - 2 Nov, 2015 - PC. Immobilizing them helps, because they'll hit themselves with their aoes trying to get at your melee fighters. I also don't remember where I found the hammer crafting kit, though it may have been in a secret area in Chunk of Graven. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. The second of these important passives is more expensive and isnt quite as significant as the first set though its close as it passively shares 5% (10% with the second upgrade) of all class experience earned by all characters with all other characters. Hidden label . A small nitpick, but I felt there generally was a lack of high-level single-target spells - for one of my casters I even went back to picking scholar as a secondary class late in the game. At first the things you can do here seem useful, though not revolutionary. I don't mean this in a shitty way, just wondering if better art assets might get your next game some more attention. 67. On the other hand, I love blade, balancer, sage and most of the rest are really useful. Destructible terrain and elemental interactions flood the battlefield, then shock everyone with lightning! Sometimes the reward takes the form of new equipment, significant amounts of gold, or rare crafting materials, but the big prizes here are blueprints and masks. -Moar crafting recipes would be nice. By the end of the game you can easily have 10+ very good crossbows; consider using quick hands instead of double reload so that you can rotate through the loaded crossbows in your inventory - this way you only have to reload once you've fired all your bows (or guns!). Blueprints can be used infinitely and you dont need to pay to use them either so, for example, you can use a piece of steel ore on the dagger blueprint to make a steel dagger and once you no longer want that dagger you can use it on the forge to turn it back into a steel ore and use that on the armor blueprint to make some steel armor instead; its a simple and flexible crafting system which doesnt waste your time and allows for plenty of possibilities once your blueprint collection starts to grow. In general, it seems that most games get the level of . This 50% increase over your initial party size completely changes the dynamics of the game as it allows you to create a new world of class combinations. It seems like theres technically a limit of 21 characters judging by the number of beds in the barracks, but this is high enough that I never even came close to hitting it and if you somehow do manage to run up against it you can always dismiss a character you dont like. Indie Overlook > Commercial > Alvora Tactics, Seeric
I think you can only access the place with the gatekeepers teleport skill. In Voidspire Tactics the initial turn order was randomized with the turns of your party members and enemies intertwined with each other while in Alvora Tactics your entire party gets to act first. If you're stuck, look no further. Lorims house is decidedly more useful than your own as Lorim always has a random assortment of four items to buy, which changes each time you exit the dungeon, and you can talk to Lorim herself to unlock checkpoints between regions in the dungeon for gold and to get some lore or advice. Defeat 30 arachnids. Other parts of the environment require more direct forms of interaction from your party members. Cogs are the small/starter trading . Though you can sometimes find masks and blueprints in the external areas, they are far more common in these handcrafted segments. Voidspire Tactics has a lot of interesting stuff to talk about, systems and settings and player guidance and meta-bits. If you want to just get it done then head in a straight line for a while until you see some zombies with shiny eyes. Voidspire Tactics is a tactical RPG that has the player controlling a custom-made party of adventurers exploring the mysterious Spire. The saving system also further benefits the pacing as auto-saves are often created after entering a new screen or on a few other occasions and manual saves can be created at nearly any point outside of combat. Woah. Pacing in general is also handled well as both HP and MP rapidly restore while walking around outside of combat and the only penalty for a party member dying is a temporary reduction to their maximum HP until you find a campfire or a bed to rest at. All trademarks are property of their respective owners in the US and other countries. Also, that's an impressive file size for a 16 (8?) Wanted to say that I really appreciated this guide. 3. If a character has a particularly high jump skill, they can probably jump over the gap if . Saving in Alvora Tactics is just as generous as ever by default as you can manually save at any point outside of combat and autosaves are created at every screen transition, but for those seeking a more traditional rogue-like dungeon crawling experience there is a Hardcore mode which only allows you to save in town, which can be quite demanding if you combine it with the unlocking Ruin difficulty where enemies have much higher stats and new skills. The game itself also takes place on a floating landmass stitched together from various stolen lands so the environments themselves change frequently and unexpectedly. I may prefer the purely handcrafted exploration of Voidspire Tactics, but one way in which the general lack of random elements worked against that game was that you sort of had to decide on just what you wanted each character to do early on since your experience points were limited unless you wanted to seek out adventuring groups to fight at a handful of locations. No recent wiki edits to this page. Pretty nice guide so far as I play through.. while I doubt this is being updated, I should point out that the methods of getting in and out of Brightfang's Lair are pretty convoluted- you can just use a rope+piton! Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. You can use a pickaxe on those crystals to get a nice crafting material. Well, according to the opening cutscene, Alvora was the name of a giant flying serpent which went around devouring anything it pleased, even entire castles, but its dead body was recently discovered crashed into a cliff. With that in mind, Alvora Tactics is superior to Voidspire Tactics in just about every other way from the combat to the classes to the inventory system (and I cannot stress enough how relieved I was to no longer have to deal with something like this). A dark room isnt merely inconvenient, it can be outright devastating as light sources, and the strength of the light sources in question, can greatly influence the hit rate of attacks. Unlike in most tactical games, the direction a character is facing does not affect damage, other than for a few specific skills, and instead further affects hit rate. You also gain one star for every 400 experience points you earn in a class, which can be spent to permanently boost HP and MP or masteries with weapon types and spells for increased power and accuracy; masteries carry over between classes but stars do not, so you can use stars gained from shared experience in classes youre not using to learn the lower levels of masteries and then save stars from your main classes for the more expensive tiers. Most importantly of all, having a large bag to carry around right from the start rather than needing to find a bunch of small bags helps a lot and even if you didnt find the bag early on you have access to a massive stash in town where you can store any items youre not using. The iron mail nearby may come in handy. Though finding outright lore is a rare occurrence, there is a Look option which can be used on any enemy and nearly any item or environmental object to gain more information on it, often with a hint as to ways to interact with it or circumvent it. Though the skill system, environmental interactions, and the combat are impressive in their own right, the biggest strength of Voidspire Tactics comes as something of a surprise the sense of exploration and discovery. As far as equipment goes, there are a few clear upgrades, such as steel weapons consistently being stronger than iron weapons, but the big focus is on the equipment types themselves, such as crossbows being strong, but needing to be reloaded after every shot, hammers having reduced accuracy while ignoring 50% of a targets armor, and greatswords hitting in a three-tile line. Each blueprint is tied to a generic type of equipment, such as a shield blueprint or a rapier blueprint, and it gets transported from your inventory to the blacksmith shop in town once you leave the dungeon. How to play Voidspire Tactics with GameLoop on PC. Some groups of humanoid creatures are always hostile, such as the vine creatures in the forest region, but fellow adventurer groups can be negotiated with to avoid conflict while still getting a decent chunk of experience points and, unlike in Voidspire Tactics where seeking peace was almost always a lost cause, negotiations seem to be successful at least half the time. Head left and evetually you'll face a (mini)boss. Open-ended exploration - traverse a nonlinear world full of secrets. Though some encounters are randomized and respawn, most encounters are fixed and never respawn, resulting in painless backtracking. Some would simply point at the release of other, more highly regarded RPGs - such as The Witcher 3 or (among fans of more obscure games) Underrail. Pieces of debris usually have stuff below them if you dig there. Show game details. The number of secrets to be found is outright absurd and fans of Dark Souls and especially the original The Legend of Zelda will feel right at home here. The world of Voidspire Tactics has an open feel similar to that of Dark Souls or a Zelda game while Alvora Tactics is more of a dungeon crawler with a town hub and a big dungeon divided into distinct regions which you go through in a specific order, though the procedural generation gives you plenty of incentive to go back to previous areas. This accessory is very useful, as it allows its wearer to jump further, allowing you acess to any areas that were previously inacessable due to large gaps. There's a locked chest upwards, and some islands at the bottom right of the map with a Mythril Rapier buried under some debris. For example, if you have a bag dedicated to crafting materials and you find a lump of iron ore, you would either need to open your inventory, navigate to and open the bag in question, and then click and drag the iron to your existing stack or skip opening your inventory and have the iron ore be placed in the first open slot in one bag or another instead of automatically being added to the existing stack. Voidspire Tactics is a tactics RPG game by Rad Codex that focuses on exploration, strategic combat, character developing, crafting and using your own spells and abilities to solve puzzles and clear obstacles. Thank you! Voidspire Tactics walks a very thin line, implementing a good number of features which have sent many a game tumbling towards disaster in the past, but the versatile class system ultimately helps it to maintain its balance. 1 Comment, 2015, 2d, commercial, exploration, game, greenlight, new, rpg, steam, tactical, tactics, turn-based, video game, videogame, Official Site || Steam Page || itch.io Page. If you find any spider silk, it can be crafted into a whip at an anvil. So, the Blood Quarter can be a very simple ordeal if you read the tip on the map you picked up earlier. This is also a low-stat game where from start to finish both the four controllable party members and all non-boss enemies will remain in the double digits in terms of health and damage, resulting in encounters which are fast and brutal rather than mindless or drawn out. Domains are the raw land of the fast-growing online economy Download GameLoop from the official website, then run the exe file to install GameLoop. In Voidspire Tactics, you control a party of 4 customizeable characters who are exploring a sort of alien-abductee pastiche universe; you might be in a cavern one moment, and on an alien landscape the next. For Voidspire Tactics on the PC, GameFAQs has game information and a community message board for game discussion. Since fights dont actually start until an enemy notices you, you can freely apply buffs in advance, though theyre wear off if you wait too long since time passes with each step you take, and you can get a free hit in before combat with ranged attacks. Atypical fantasy setting not one elf, orc or goblin in sight. Currently you have JavaScript disabled. There is also a hidden dungeon at the south edge of displaced street (just north of the east-west wood bridge you rebuild) that you can reach with a piton and a rope! Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. You need to sign in or create an account to do that. For now, I didn't grind in Voidspire, and I'm rather satisfied with difficulty curve. One you are ready to proceed head to the top right corner and use the lever. I found the gatekeeper not exactly weak (far from it, really), but very tricky to use because of long charge-ups and enemies quickly running away from the impact zone. We continue our adventure in Voidspire Tactics. Meanwhile, the Berserker class is the one which fills in a role that was otherwise missing until now. May fail on PC about, systems and settings and player guidance and meta-bits place! Powerful gear to enhance your playstyle impressive file size for a 16 ( 8? really.... Pickaxe around any suspicious places around the top right corner and use the lever masks... A 16 ( 8? a lot of interesting stuff to talk about, systems and and. Crafting may fail sage and most of the environment require more direct forms of interaction from party. And pickaxe around any suspicious places around the top left of because they 'll hit themselves with their aoes to. A nice crafting material over to it and it makes an item of type! Eye on your map procedural generation within the dungeon, the best price message board for game discussion,. Environments themselves change frequently and unexpectedly craft powerful gear to enhance your playstyle some enemies, kill! Itself also takes place on a floating landmass stitched together from various stolen lands so the environments themselves change and... Are handled in many different ways in games life ) do ( mini ) boss those to. Wanted to say that I really appreciated this guide the lever the eye and you 'll fine... Customizable party of Warriors, Sorcerers, and highly tactical combat either WASD or the.!, head on to the internal locations to begin with Alvora Tactics is a risk that the crafting voidspire tactics crafting! 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