You need to distract the animal. The answer to the safe lies in four numbered cubes found scattered around the house. The first is located directly at the microwave. The clock will indicate the time - "11:35". Follow the hunter's workroom and climb onto the closet in which you can hide. -5 Climb to the second floor and place the horn to the right of the door. Check the monitors again. Return to the room to the left of the bedroom. If you click on a link and make a purchase we may receive a small commission. The goal here is to set the hands in a specific time. In the room on the right, you will see a map of the city, on which three houses are missing. Get to the bakery and enter through the back door. Drop one box on top of the other, and jump up on top of the fence. Get to the wooden beams and pick up the item. Return to the barn door, slot the final cog and escape! Inside you find the first cog, which can be placed into the mechanism by the barn door. On Day 2, you'll find yourself trying to enter the Museum from the end of Act 1, making a detour at the bakery to find one of the Museum keys to gain entry. To work out the code, you need to find the four wooden blocks nearby and . Here hangs the head of a scarecrow. Look for a segment of fence near the ground where you can use the crowbar to remove several black metal tacks. Head left inside a room with a locked fridge. by Jonathan Moore. ( ) . It lies in the back pocket. It has the first "upgraded house" to be in the full game. Watch out, as the neighbor might wake up and start chasing you. Store Page. The first block is next to the safe. Below we will describe how to find four keys and get into the basement. Thats because the cash register holds the key to the Museum. Use the chisel on the cobweb to retrieve a dumbbell. Turn left once in the bathroom to see a red water heater. Insert all the letters into the inscription on the refrigerator and take the antler. Now, interact with the safe and enter the year 1984 to open it and collect the second basement key. Another cup is in the mayor's bedroom. At the far window in the same room, a cube with the number "1". He also tells the police about this. Here, on the second floor, break the frame with the plate. Use the controller again to return the car and pick up the key. Get out of the Bakery and enter through the back door. This includes keys and other puzzle items. There is nothing to do on the second floor now. To get here, climb up the barrels and crates, then inspect the paint can. Jump on it to get to the roof of the building. Inspect the nearby surveillance monitors, and you'll deduce that your next stop is the Museum (big surprise considering that's where we left off in Act 1). . After Hello Neighbor 2s opening cutscene, you find yourself by your crashed van stuck inside a barn. Go past the cat and stay left, sneaking up behind the baker as she makes delicious treats. Act 2 Complete Walkthrough - Red Key Escape - Video guide by the youtuber The Gaming World, Game by Dynamic Pixels & tibyBuild Games. You will receive the second snippet. Use the fire extinguisher on the stove and take the book key. Below we cover everything you need to know to fully explore the house and escape in Hello Neighbor Act 2. Grab the red wheel from the red pipe by the door in front of you, and go through the door. Did you find any other interesting secrets or methods for completing Hello Neighbor Act 2? Then go to the toilet and raise the toilet bowl - the number "9". The next three puzzles are on the bakery's second floor. First up, in the back left-hand corner of the house, next to the living room, you find a safe. Open it to take the cash register button. The third lever is actually inside the house. The basement is the largest part of the house, this is the location the Neighbor attempts to keep the player from entering. Hello Neighbor Act 2 Walkthrough. Keep doing it until you see a drawn character and the door opens. The wheel will be removed, and a bunch of gunk will be spraying out all over the ground. Remember the kid's room you dropped into from the roof? In the hallway outside the kid's room, go up the ladder and look across to see a red faucet. To do this, you can use an alarm clock - one is in the kitchen, and the second in the TV room. Youll see a Imbir the cat playing on its bed on the other side. Head to the freezer at the end of the kitchen. Peer through the keyhole and gaze right and left until you hear a sound that indicates something has fallen over. Download New Tips Of Hello Neighbor Alpha 4 Game 1.0 on Windows Pc. You will receive a girl's doll. After solving the riddle, collect the key and unlock the door inside the room. Pull the red lever to open the first door in front of you. Hello neighbor act 2 walkthrough how to# If you are a fans of neighbor gameplay, then this one is one of the best apps for you.ISCLAIMER: this is a guide for neighbor, it contains only information, this is not a game. Go to the yellow shelves in the neighbor's yard, and stack the boxes. Go look at the window where the boards fell over, and . Once its in-hand, make your way back downstairs and into the basement. Insert the battery into the toy and press the lever. Get out onto the road and run to the left side for airplanes and birds. Examine the colored flags behind the safe, make a combination of the numbers on the cubes, and take the first key: To the right of the dollhouse in the kitchen, use the crowbar on the red piece of wood. Use the Scissors to cut the spider webs and take the battery. Climb to the second floor and apply this code to the safe. You play against an advanced AI that learns from your every move. This opens a secret compartment on the other wall containing another photo piece. The activation sequence does not matter. And Act 2 of the first-person horror sequel is no different. The second block is to the left, in the living room with the TV. A closet will unlock and reveal a piece. The first model is a red/pink house with two spires and a wraparound porch that represents the Museum. The password is very simple - you just need to match the colors of the pins on the card. Examine the green box and take the knife switch. If the Police Officer catches you, then most of the items you have picked up will be sent back to where you found them. Expect a bear trap there. Now go downstairs and inspect the showcase with cobwebs. Turn left and put it in the slot left of the empty bookcase. Pull the chair off the door so you can get back in later. The other is boarded. After you manage this, Act 2 will end. There's a hole in the center of the floor here -- go down the ladder inside the hole to gain access to a kid's bedroom with a dollhouse. The pipe is clearly visible up against the wall next to the couch. From there, head up the ladder to find that the neighbor's house has changed quite a bit, and you are now locked in behind a giant fence. Turn around and place it inside the oven. All logos and images are copyrighted by their respective owners. The final key will be inside a hidden drawer on the bookcase next to the picture frame. Now you can walk through this area that used to be filled with water and had a a patrol shark. Return it to the frame, but before you do, right next to the pressure plate is a cushion you can snip open to find the final piece of photo. Take the key upstairs. Water will start gushing out of the pipe, which drains an area up above filled with water and -- no joke -- has a shark patrolling around. She is near the scarecrows. Put the fish treat in the cats bowl so the cat will stand up, revealing the 1 button for the cash register in the front of the bakery. This is a hint about where to go next. The camera is in a locked box (use a crowbar). Exit to the hall and find the door nearby. Move the minute hand (long hand) one position past the six. Unlock the car, and then get the magnet gun. Place this layout on the left side of the map. Use the key to open it and grab the fish-shaped treat. Climb up the cabinet to reach the shelf. The lift going to the Children Room was removed. They point to a house, the passage to which was previously inaccessible. Act 2 is the second longest act in the game. Each key is found after solving a puzzle inside 910 . Head outside and grab the air duct grate in front of the red light so you can move through the crawl space. The Wing-Shaped Key is used to unlock the main door of the Museum in Hello Neighbor 2. For now, head around to the other side of the house and look for a window leading into the kitchen. Now, in the bedroom with the photo frame, climb onto the shelves, snip the cobwebs in the corner and grab the kettlebell. To beat Act 1 in Hello Neighbor 2, players must collect four keys to unlock the Neighbor's basement. It has the first "upgraded house" to be in the full game. However, the clock is missing a hand! Now turn left toward the cat. Head out the door you unlocked and through the next door to return to the yard. Interact with her to open another puzzle. Take his figure and slot it on the right of the doll house. Enter the bathroom attached to the bedroom. However, before we go up, there are two things to do in the bakery's kitchen to open the locked book on the second floor. Use the key to unlock the book on the table and get the 6 button for the cash register downstairs. Title: Hello neighbor act 2 guide Author: Fimuyo Nomosuxa Subject: Hello neighbor act 2 guide. Nicky eventually finds a crowbar (Or a red key or opens trampoline), and removes some boards in the giant walls. Open the lid of the toilet to find Cube Number 9. 3 12 | , Drop a box in front of the window and jump inside to find an odd hallway room with a light switch, door, and a blocked-off area covered in junk. Here youll see a trampoline. You can have a little fun and try to steal the key of the policeman belt to open his car for a donut and you can also turn on the siren which will make him come outside. Go back to the real bathroom and there will be a big Lego man there. Go down to the first floor. Use the scissors to cut the cobwebs in the green shelf immediately to your left, and grab the blue lamp sconce. Now place the model houses in the correct locations on the map: With the model houses in their proper locations, the safe will open and reward you with a key, which opens the door behind you. On the way, youll see a bakery on the right side of the road, just before the right turn to the Museum. A ladder is added to the children room to access the top part of his house. The events of Secret Neighbor happen when this happens. Hello Neighbor ha cooperato o multiplayer? Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Unlike Act 1, the Mr. Peterson's house is different in color, size, and a huge wall surrounds it. Inside, click on the robot drawing. You will find yourself at the neighbor's house. Flip the switch on the wall next to the gauge, which should be all the way over into red now that you have turned on all the pipes. It hangs in a cabinet in the kitchen. Four puzzles must be solved inside the Bakery to open the cash register, all while avoiding Gerda, aka The Baker. Hello Neighbor 2 is a horror stealth game, where the main protagonist, Quentin, is forced to sneak inside multiple buildings and solve riddles. Pokemon Scarlet and Violet DLC Expansion Pass, the protagonist possesses three out of four keys, Video Game Protagonists Who Act Like Idiots To Advance The Story, All pieces must be collected to get the final key, You Probably Missed This Hogwarts Legacy Side Quest, Hogwarts Legacy: Where to Find All Demiguise Statues, 10 Shooter Games That Bombed At Launch But Turned It Around. ACT 1 WALKTHROUGH- ACT 3 go peep through the keyhole and look right and left until you hear a sound letting you know something fell over. Guides Hello of Neighbor Alpha apk son srm indir iin PC Windows ve Android (1.2). Just like in the beta, the mayor's annoying dog hangs out in the yard, but at the moment it is not dangerous. With all of the cash register buttons in your possession, put them in the correct positions on the register. This time, the faucet will turn on and flood the room. To complete the second Act, players must enter the museum and solve a riddle inside the room to the right. Hello Neighbor 2 is a sequel to a colorful stealth horror game in which you have to solve the mystery of the disappearance of several children. You can get to it from the opposite side. The second model can be found inside the main doors of the Museum, which you just opened and where Peterson is patrolling. There are several glitches to use to get out. The fact is that artificial intelligence in this game is self-learning. Pick up the key to the second floor in the neighbor's house and head there. Turn around and walk to the clock near the rocking chair. This slides open a hidden compartment with a sword inside. Climb across the branch on your left to access the treehouse, then interact with the picture of the robot on the wall. It should be borne in mind that behind the bars you see the back of the combination lock - look at it through the sidebars. Take it, and place it on the clock. To get the Scissors, head to the marked location shown on the map, which is where the Neighbor Doll is found inside the house. Click on the lever and get out into the next room. The first piece of the photo can be found in the locker behind the police tape. Hello Neighbor 2 Part 4 Mayor's House Trophy puzzles, Museum Animal Heads and book puzzle, Hello Neighbor 2 Part 5: Escape the museum from the Final Boss, Hello Neighbor 2 Part 3 Hunter's House Map and Museum Safe Code, Car and Globe puzzles, Hello Neighbor 2 Part 2: Bakery Cat Puzzle and Museum House Puzzle, Hello Neighbor 2 demo is a standalone experience releasing this month, Hello Neighbor 2 beta start date, how to access, and what you get, Hello Neighbor 2 has a release date, pre-orders and beta available today, Pokemon Scarlet and Violet Mystery Gift Codes. First, go inside your own house - it is right . Climb to the second floor and cut the pillow on the old man's bed with scissors. One window up the ladder was removed. Place the red wheel on the water heater, and turn the wheel. Unlock the door, and now you have an easier access point for getting around the area if you are being chased by the neighbor. Turn around and go back the other way in the yard to find the second lever on the long pipe that sticks up out of the ground and runs into the house. Go back down to the first floor and access the bathroom through the door in the kitchen. Slowly move the reticle up and down near the red band until it expands and lets you know you can turn the lever (it's easy to fall here, so stay as far back as possible). Sneaking through the front door? Return to the previous room and place the book next to the flower drawing. Let us know in the comments! Take the key to the door. The first one is found just by following the fence a bit further. Hello Neighbor Game Guide by gamepressure.com. RELATED: Video Game Protagonists Who Act Like Idiots To Advance The Story. Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals. Act 2 tasks you with escaping the house rather than breaking in, and there are many secrets to uncover in this oddball stealth level! Hello Neighbor Complete Achievements Guide, Hello Neighbor Act 3 Complete Walkthrough, Hello Neighbor Guide: Act 1 Puzzle Walkthrough, Investigate a Strange and Smarter Threat in Hello Neighbor 2. Go through the ventilation, go to the right and go up the . Hello Neighbor Act 2 2021 Walkthrough: How To Beat Hello Neighbor Hng dn ny nhm ch cho bn cch nh bi mn th 2 ca Hello Neighbor bng cch s dng Open the doors inside the tiny dollhouse and you should hear some noises letting you know things changed inside the neighbor's house as well. The clock reads 10:35, which is the answer to the clock puzzle. Youll see a white door that leads to a balcony and a bush directly ahead of you; while you need to cut the bush for the next cash register button, go right into the bathroom first. This means the Hello Neighbor 2 safe code is: 1984. This opens his stomach and gives you a switch handle. While the hunter is distracted, you can inspect the room. The last letter is on the roof of the building. This means collecting four keys and unlocking the door in the middle of the home. Update: We've updated this page with links to our complete Hello Neighbor 2 walkthrough so you can follow along for the whole game! . Approach the locked diary book in the middle of the room. Take the grid and enter the shaft. -8 To figure out the code, go to the living room and turn on the TV. Here, take the boy doll. Try not to step on scattered toys, as they will make a noise and attract a cop. The four puzzles are: To get the cash register key, follow these steps: RELATED: Stray: Things That Will Hit Home For Cat Owners. Insert all three heads into their places so that the stairs to the attic go down. This dislodges the scissors that you can use to open the upstairs of the house. Break the glass with scissors and pick it up. The train will move the scissors, and take them. Starting in the strange, phony chamber you discovered in the last act, there's nothing to pick up or dump right away, and the door won't open. So, we get the code - "80164". Once through the window, youll notice a locked refrigerator on the right side that needs a Heart Key. Use the crowbar to get to it. At this moment, the owner of the establishment can come up here. Based on where the neighbor is patrolling, getting to it may require a different route than I used, but the most direct way is to go around andenter the front door, then go through the door on your right. When the man put the steak on the grill, put out the fire and take away the meat. , , . Its in a display case on the far wall opposite the second model house, behind two vertical display cases holding dolls. The fourth block is inside the fridge in the kitchen, behind the dinner plate. Place it under the picture of the boats in the kitchen. The best unofficial guide for neighbor alpha game, developed by a fan of hello, perfect for beginners and intermediate players. In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. The ice will melt in the fire, revealing the key inside. She's now professionally writing niche articles about Genshin Impact. -7 After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate . You can set the combination shown in the screenshot below. Hello Neighbor act 2 red key is located on a small house on the top of the house, to escape from neighbor's house there are 3 ways. Well show you the solution to just about every required puzzle in the whole game, however, we will keep spoilers to a minimum to preserve your experience. Of course, you'll have to employ both stealth and quickness to avoid getting caught, first by an angry baker, then later by Peterson himself. Run to the workroom on the first floor, climb onto the closet and go through the pieces of wood. Set the last house and take the key to the upside-down room from the safe. If you examine it, you will see the neighbor's doll. Climb up the metal platforms that lead towards the red house up in the air supported by yellow stilts. Please enable JavaScript to see comments. Once the ice melts, use the fire extinguisher. A huge wooden wall with a barbed wire fence was added all around the lawn and house. Hello Neighbor 2 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Climb the stairs and move the painting in front of you. She's now professionally writing niche articles about Genshin Impact. Insert it into the device on the wall and activate. Climb onto the chair, then onto this platform until it rises again. This leads Quentin to believe the Neighbor has moved to the Museum. If you suddenly lost your crowbar, there is a spare here. Create your ReedPop ID & unlock community features and much, much more! Hello Neighbor is a game in which you play as a fellow who has reason to be suspicious of the gentleman across the street. Inside the next room, grab the red key off the door. Now, bounce in such a way as to jump over the wooden fence. This sends the car under the bed, where it grabs the final key. The plate with the first cup will open. Nicky leaves the room and finds a vent and that leads to his escape. You can check that the camera and screen are gone from your inventory. A one-stop shop for all things video games. -1 When you appear in the next segment, use the binoculars to look out the window until there's a knock at the door, then grab the postcard that pops through the mail slot to initiate another cut-scene and finish the act. Grab the giant Lego guy holding a crowbar off the toilet. Break this window and throw down a box to get inside. There are several ways to escape Mr. Peterson's house. Get out from the right exit and head right to enter the bathroom. Cross the wooden bridge and climb into the house through the window. Take the switch and insert it into the mechanism on the table. -4 On the left, you will see two wooden platforms. The Wing-Shaped Key is used to unlock the main door of the Museum in Hello Neighbor 2. Head right to the table where the race car toy control is placed. Its a deep and complex game that can be more difficult than you first expect, and when its so easy to lose your bearings, get stuck and not know where to go next, a Hello Neighbor 2 walkthrough is a useful companion to get you through the game. You can safely walk around the territory, but it will not let you dig the ground. Jump into the trampoline and bounce out of the house. Climb up the museum sign and drop down a small hole into your neighbors house. Youll enter a sort of inverted hallway, with a dining table, chairs, and rug on the ceiling and chandelier connected to the floor, hanging the wrong way. Hello Neighbor 2 Safe Code. Act 2 is part of the storyline in Hello Neighbor. Go left and climb the closet near the bed to cut some spider webs and get weights. Go into the room to the right of the door you just opened (and to the right of the shovel by the desk), and youll see a table with a map of the town on it by a safe. They are on the second floor. After leaving the room, go left towards the ventilation shaft. You need to enter three letters. Upon entering the Bakery from the front door, crouch down and wait for Gerda to turn around from the players. Be sure to distribute them by color, otherwise, there will be no effect. There'll be cameras there soon. Use the crowbar here and take the fuse. Get rid of the cobwebs with scissors and pick up a lamp. Use the wrench twice to open it. He escapes the house and Mr. Peterson sees Nicky run away and starts to pursue him. Use the crowbar on the red board by the van, and climb over the board and up the stairs to the top. The biggest news of the day airdropped to your inbox. Waking up, on the monitors you will see the baker and his house. File Name: com.guidecheats.GuideforHelloNeighbor-v1.1-appsonwindows.com . The third block is on the other side of the house, inside the toilet. -9 The Neighbor will find a shortcut and catch you.Check out the game on Steam: https://store.steampowered.com/app/521890/Hello_Neighbor/#HelloNeighbor #Act2 #Speedrun Immediately open the door on the left and pick up the red valve. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Hello Neighbor 2 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. Now that you have four keys, go down to the first floor and lure the policeman out of the room. Rotate it until the red and blue stripes are next to each other. The policeman out of the red key off the door opens that leads his. Of the Museum, which you play as a fellow Who has reason to in. First door in the basement in Act 1, the owner of the room and the... 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