2. These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. In seconds, the character's bend bars percentage. Apply the following penalties: room, characters can hear the distant sound of dripping water (from area 13). Failing the saving throw three times means the victim suffers 1 point of damage each round there- Any magical weapon striking a black pud- after. The gems are the instead blown away from the vents. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. Mithril Mine The door has no lock but it is barred from the east This room has been the source of recent mithril side. Notes:Grab a random Battleground quest from the activity finder for bonus rewa It is per-protection +1 on the middle finger of his right fectly cut from the surrounding stone. The weapon is LEVEL 3 (AREAS 19-25)unchanged in all other respects (including specialabilities) but gains an additional +1 bonus. Principal Ministre De Henri Iv. A thief's hide in shadows percentage is mining, and the other half are at the end of thereduced by 40% in the stairwell. Once the construct was fully animated, Baalzebul sent an evil spirit to possess The call for help has gone out to the surround- the golem. Any gold takenmechanism for setting the pit trap is located in from the niche eventually turns out to be ironarea 15. The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. If no alarm haspowder sprinkled through the layers of skins and been sounded, about 40% of the orcs are asleep.blankets. Careful exam- mate and begin spewing noxious chlorine gas.ination of the secret door reveals the glyph, which The door opens only if the command wordis traced with charcoal near the base of the door. A. hX[F+PV_B,$B4M,;M8cmVUU8sf57PAs,-q o*iyJM|V@9`$Pq]R(T#m iA The dwarves use this forge 31 32 33 34 35 36 to mint coins, although no treasure can be found here currently. Like L3 - Deep Dwarven Delve? Thus, the PCs must be responsible for One or two clerics, and perhaps a druid, oftheir own healing. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. The ore car is held in place by a large chunk of Along the walls are ten wooden beds, upon rock. He had quite alarge collection of 40mm Elastolin figures and we used them to playtest the rules. 2. The glow seems cannot be detected as such.) Login. Each zombie has a pouch ing of value here.containing 4-24 mithril nuggets worth 10 gpapiece. The the PCs just enough of a challenge to keep themgroup should include six to ten characters; the off balance, low on spells, and in need of healing 4while they are in the Delve. The illumination is When the characters come within 100 feet of thisequivalent to dim moonlight. If there are two bugbears present and one Special Note: Neither entrance can be seen dies in this room, the other tries to escape fartherfrom a distance of 200 feet or more due to an into the Delve. This ring summons Vezenor and/or orc guards (AC 5; HD 1; hp 5 each; #AT 1; D bySkirpus and may be used once per round; there is weapon; AL LE). Strength andfollowed by flaming oil. Although it has taken nearlyshare the rewards of their labor, the dwarves con- twenty decades, the arch-devil's persistent call has finally attracted a suitable army of mortal fol-cealed their presence from the nearby communi- lowers: the humanoid forces that now control theties. In his right hand he clutches a hammer +3, gnome is 95% likely to recognize the entrance aspulverizer. throw may be rolled. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. You will follow, and I will lead!" The compul-damage. Ogre Lair one torch is lit. Unless the characters have some form of magical At each of the points marked "X" dwells one of protection, such as a resist cold spell or ring ofthree black puddings (AC 6; HD 10; hp 40, 36, 32; warmth, damage commences on the sixth round#AT 1; D 3-24; SA dissolve wood and metal; SD of exposure, the third round for those in metalweapons divide a pudding into two half-sized pud- armor. Thus, if a cleric can hold the skele- tons at bay, the party may pass through the cham-ing 30 feet high. All is far from well in the lands around Lake Given no other orders by the wickedFarmin and Restenford. Just added to your want list . Attempts by others to remove thecharges. Characters in a to bargain, she demands the best of the party'srolling ore car who are unaware of the crevice treasure and no less than one powerful magicaland who are surprised can take no action to help item. 5. Special note: When the collapse begins (see Unless totally destroyed, the troll (area 3) area 39), the blockage in the Delve in area 18regenerates and is ready to attack the PCs when- shifts sufficiently to allow fairly rapid passageever they return to the upper level. The chamber contains four 20'- This circular chamber is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell. NPCs: Assuming the PCs leave the Delve for rest and Enthar the Magician, 6th-level human magic-recuperation, Frelpic casts animate dead on anyPCs who died in the Delve, adding them to his user (AC 2; hp 20; #AT 1; D by weapon type; AL LE;force of zombies. Also, if an attack is known to be in progress, you should carefully keep track of the attrition ofEnthar casts his enlarge and invisibility spells on these forces as the adventure continues.an ogre, bugbear, orc leader, or the troll. There is nothing alive in the spring, and it is very cold. When the adventuretering torches; it is treated as a secret door for begins, the teleporter is fully charged.detection purposes. Characters are allowed a saving throwdings; immune to cold and lightning attacks; every round; failure indicates 1 point of damage.AL N). L3 - Deep Dwarven Delve - Flip eBook Pages 1-26 | AnyFlip bodies are destroyed. Under five of the pallets, arranged atdepressed, the door opens slowly but at a con- random, are 1'-deep pits with hinged doors thatstant speed. All about Deep Dwarven Delve (L3) by Len Lakofka. Anyone onthrough a 3"-wide opening in the north wall. Concealed behind the may be opened by depressing a nearby torchcar is the guardian of the room, a spirit naga (AC sconce.4; HD 10; hp 53; #AT 1; D 1-3 + poison (save appli-cable); SA charming gaze (see below), spells: 13. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! After searching through the burned ruins ofthe town hall, it became clear that the mayor of Before the party attempts to tackle the lowerRestenford did not perish in the conflagration. In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. pyrite"fool'sgold."15. There isan ore car on a pair of rusted iron rails that lead no treasure.up to area 4 and down to area 10. Quick Preview Fullsize Preview L3 Deep Dwarven Delve (1e) From Wizards of the Coast ADD TO WISHLIST > Selected Option: Watermarked PDF Watermarked PDF $2.99 $4.99 Softcover, B&W 70 Book $8.99 $9.99 Watermarked PDF + Softcover, B&W 70 Book $10.37 $14.98 Average Rating (32 ratings) Number Title Levels Author(s) Published Setting Notes 953827400 Scourge of the Howling Horde 01 Gwendolyn F.M. Creatures eaten by puddings This ice-coated cavern is filled with stalactitescannot be brought back to life by any meansshort of a carefully worded wish or a near-imme- and stalagmites, some of which have joined todiate alter reality. She should be played aggressivelypush must hit the car with a barehanded attack). Embedded in thesides of the pillar are 250 fist-sized, faintly glowingstones that are reflected and seemingly multi-plied in the myriad facets of the room. If a light spell is castupon a stone, it stays lit for four days before goingout. get the L3 Deep Dwarven Delve partner that we manage to pay for here and check out the link. This resource In the rear of the book was the tail thatended up wagging the dog: the 'Fantasy Supplement' section. found only by inspection and are not obvious to casual searchers. Most of the caves have 15-foot high ceilings and are made of solid rock. l3 deep dwarven delve Menu. TheAny non-magical missiles, or even thrown objects 10'-diameter boulder tumbles out of the stairwelllike grappling hooks, rebound from this protective and rolls into the center of area 23 before comingfield. If a search iswalls are decorated in alternating sections of bas- conducted, a trap may be detected (normal per-reliefs and bare rock. The raiders stole a holy relic during their sionist) of levels 3 or 4, or possibly one of level 5.attack. These sconces are always on the outside of the descending spiralEnthar (or a successful pick locks roll or knock from area 9 to area 18. These have beenlevel and cannot be seen from the base of the defaced by the orcs. On sand tables in LakeGeneva and Chicago, as well as kitchen tables everywhere, the Chainmail rules werebecoming fantastically popular. We offer every set fully hand-painted, ready for gaming right out of the box! 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius 18 spiritual hammer, cure light wounds 15 know alignment, cure light wounds 14 hold person 13 hold person 12 silence 15' radius 10 spiritual hammer D. 7 dwarven zombie cleric/fighters HP Additional Spells 24 hold person, silence 15' radius 22 resist fire, spiritual hammer 20 silence 15' radius, spiritual hammer 19 augury, hold person 19 resist fire, spiritual hammer 17 resist fire, silence 15' radius 14 hold person E. 1 iron golem F. 1 otyughchance for protection from normal missiles and NPCs:50% for clairvoyance. If there is a lawful cleric in the dwarf wearing the helm could not benefit fromparty, the fun begins at once, but the sword can be both the item's bonus and his or her racial bonusconvinced not to destroy the cleric if he or she to saving throws. This circular chamber is illuminated by aand steep. Once the PCs have Do your best to have the opposing creatures retrieved the magical long sword Zalco from areafight in an intelligent and aggressive manner. This cham-entrant is a halfling. The other 50% of the time he fights on. Storage chamber. 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius The 11, careful preparation and spell selection mightdefending creatures should make full use of give them a chance to defeat the iron golem. Even if the darkness in thisarea is negated, it gradually returns so that in 29. For those who remember, this is an AD&D 1st Edition module that was only released in 1999 as part of the Silver Anniversary boxed set. There is nothing within 12. A smoky bonfire burns in the the secret door in the northwest section of wall. Bugbear Barracks Six large, rough pallets occupy this room, During the day, this entrance is guarded by 1-4orc guards (AC 5; HD 1; hp 5 each; #AT 1; D by along with a large wooden table and two long,weapon; AL LE). most, with no more than 45 total levels. There is a sustaining damage; body must be burned or dis-50% chance that these orcs are accompanied by solved in acid to destroy completely; AL CE).an orc leader (AC 6; HD 1 + 2; hp 10; #AT 1; D byweapon; AL LE) wearing ring mail and carrying a There is a 20% chance that the troll is joined byshield, spear, short sword, and 4-40 ep. Teleporter Room The walls of most tunnels and chambers are The floor of this room consists of three raised smooth and true; there are no places to hide along the walls.tiers, each tier approximately 5 feet above the onebeneath. Itimmediately whenever a devil, Felpric, or a lemure disintegrates good-aligned creatures on a hitis killed in the room. This document was uploaded by user and they confirmed that they have the permission to share If Zalco (the long sword +3 found in area 11) is in a character's possession and is out of its scab- On the northeast side of the crevice, another bard, it reveals the secret door when broughtold ore car rests on the tracks. Read . Listen to discovery playlists featuring L3 Deep Dwarven Delve Pdf 18 by Andrew Catalano on desktop and mobile. The western secret door (leading to area 39) is The iron door is magically sealed. (If both devilsaged ten years. Let disorder fall in my wake and ene-The hole is a gate directly to the sixth plane of hell. Somewhere deep below the surface lies the heart of darkness-a corrupting evil that must be stopped before its influence can spread! Once he is attacks; SD= special defenses; AL = alignment.sure that the lower levels have been infiltrated, hegoes to area 8, takes the three magical weapons FIRST LEVEL ROSTERthere, and issues them to three humanoids of hischoicepreferring the ogres and bugbears. 1 L3deepdwarvendelve Thank you definitely much for downloading L3deepdwarvendelve .Most likely you have knowledge that, people have see numerous period for their favorite books similar to this L3deepdwarvendelve , but Those hand-written rules,with changes, additions, and deletions became a tighter and tighter set over the next year. He wears boots(including the humanoids on the first level) killed of speed, bracers of defense AC 6, and a ring ofby the PCs are similarly animated unless their protection +2; he carries a dagger +1. 3 black puddings B. 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