Head left and down the stairs, through the water and into the doorway at the bottom, and then right. What follows is a skill jump section. The item you need to scan is floating above his workbench on your right. It is now open and allows access to that (neck high flooded) room you saw earlier. Look through the scope long enough and you will see a space bear float by Watch this for ABANDONMENT 1/7 - CROSSROADS. Proceed to cut your way through the maze (collecting oxygen as necessary) until you get to the airlock and enter Orion. Thanks! Board the train, and off you go to chapter 4. From space-themed graphic novels and revealing audiologs, to distressing holograms and information-filled scans, there's plenty to discover. Past the audio file, you'll see storage boxes on a pushable trolley again. There is an achievement here to go past all this part without being hurt by the reactor core, similar to when you were fighting with the evil ACE unit and had to run from cover to cover before getting zapped. Its behind 2 green panels. Click. Once the ASE unit passes this gap going right, to sprint out and to the left, heading for the lit vending machine laying on its side. Audiolog - Lost and Found - Tombaugh Facility - In the flooded lecture hall, walk towards the screen, then do a 180 turn. Your objective here is to turn the light on the 4 units in front of you to blue. Discuss this walkthrough in its Walkthrough Thread. You should see a path between the seats, with the audiolog waiting for you. On your right-hand side, embedded into the wall, you will find a broken pipe. As over half of the achievements are awarded through solving the game, those (hopefully) will be achieved without specific instruction on this guide. "The Malfunction" #3 "Huygens Memorial Stone" (scan) - head into the great hall to the back and scan the stone monument. First Contact - Pearson Spacestation - Located in Rolf Robertssons room in the Sleep Quarters, opposite the Cryosleep Machinery scan. Omg lol, one of the best guides Ive ever used then it just ends halfway through the game? Call up the elevator and get that ladder from below up here. Laser that. "The Mission" #1 "MPT Network Dish" (scan). All trademarks are property of their respective owners in the US and other countries. The compilation of all content on this site is the exclusive property of KeokeN Interactive B.V. You may not reproduce or modify materials contained on this site without our prior written permission. Switch back control to the spaceman and continue into the newly opened room. On the left, there is a collection of the screen on the wall. All materials on this site, including, but not limited to text, graphics, logos, icons, still and moving images, characters, sound recordings, musical compositions, audiovisual works and software, are protected by international copyright laws and other intellectual property rights which are owned and controlled by KeokeN Interactive B.V. or its content suppliers or service providers. Aug 3, 2020 48 Dislike Share Save DRK KryptiK 72 subscribers A quick guide/walk through video of how to solve the conveyor belt puzzle near the end of the game DELIVER US TO THE MOON to. Head past the big Tombaugh globe and up the stairs directly in front of you to find a hologram. Scan this for FIND ME 4/6 - BROKEN PIPE. A 'blink and you miss it" item. Introduction: Deliver Us The Moon is the debut title from Dutch studio KeokeN Interactive, and takes players on a narrative driven first-person puzzle adventure to the moon itself. Be prepared to make a quick left (A) then a quick right (D) and then a quick break (F). You could sit in the seat and do nothing (1) and have the launch fail because of the timer elapsing; you could then repeat and flip the first set of switches and then not stop the needing in the blue area and have the timer elapse (2); then repeat and not flip the second set of switches correctly (3); repeat and not get the second needing to end up in the blue area (4) ( and I am not sure that just getting into the cockpit and having the timer elapse 5 or so times while you do nothing won't trigger the achievement. Good luck! Have you checked both ends? Hologram - - Reinhold Crater - Cant be missed, automatically plays when you reactivate the monorail at the end of chapter five. At the bottom of the stairs, note the (locked) door to the right. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Quickly scan it (since your oxygen is running out!) You need to sign in or create an account to do that. Wait for the arm to spin pass and hightail it into your newly created exit. Move the canister next to the monorail train; use it to get to the second level; find the cables and laser them releasing the train. Head on up to see your new best pal the oxygen refill station. On the table directly in front of you will be the final comic. Upon collecting these three, you need to get a code from Frank's room to progress further. In the first section, there is a He3 cell. In this room is also a movable helium-3 canister. Wasn't there something you encountered on your way here that would help in this situation? Double back out of the bathroom and back down the hallway you came from. "Tombaugh Riots" #1 "Rebellion" (audio) - when entering STORAGE. Excellent guide, even after playthrough the notes on collectibles and achievements helped me figure out stuff I missed and where. Leave the safety of the oxygen refill machine and continue on with your challenge. Not too difficult, just follow the path of the lights. Cut that to open the monorail and create your exit. That could be useful. All you need to do now is head on back to the monorail station. hint:What was that about yellow sticky notes and pass codes?. I'd know if it is helpful tho. Youll find it through the doors of the airlock, just after the zero gravity section where you unlock the Plasma Cutter. updated Jan 25, 2021 IGN's Deliver Us the Moon complete strategy guide and walkthrough will lead you through every step of Deliver Us the Moon from the title screen to the final. Upon exiting the first room, you will see a room that is flooded and has a bright yellow object attached to a red balloon but no obvious way input a pin in that.
I hope you enjoyed it as much as I did. Espaol - Latinoamrica (Spanish - Latin America). Can't proceed. Make your way back to Lybra, through the sleep quarters back to the Control Room. Use the console to try to get the monorail back online, only to find that you need to perform manual maintenance on it. Head down a wide corridor filled with tables to reach the memorial stone at the end, and scan it to add it to your database. If your game is updated to the latest version (which Steam should do for you automatically) you will have been playing our patched version. Go and get the dead cell in the room; bring it outside; exchange places with the live cell; bring the live cell in and plug it in to open the interior door. Walk along the walkway towards the broken wall and cut the cable on the right-hand side. Exit the monorail train by heading to the back of it and taking the door on the left. Before you solve the align MPT mini-game, be prepared to get to the last tower as fast as possible. I'm sure the code is in one of the bedrooms. Includes 2 items:
I tried studying the combinations but just could not figure it out. Look left to see two sets of lockers, and youll find the comic on a table inbetween them. This should bring the canister out via the belt. Continue to do this, moving forward until you get to a section where you can drop below the spinning arms of death and reach a point where you need to jump back up. After a suspense-filled, terror-inducing monorail ride, you finally come to a halt, and in first person. The 4 lighted posts that the ASE must interact with. You're now in a sort of airport security room where they won't let you through because you went and left your passport back on Earth. Never made it. Once power has been restored, you can drop down a door that opened below the computer screen. Jump up the block steps in front of you and around to the left. Scan - Huygens Memorial Stone - Copernicus Moonhub - After repairing the ASE unit and turning the power back on, youll continue through to a large area adorned with posters reading things such as MPT Network 2041. Youll find the hologram here. Audiolog - Arrival - Copernicus Moonhub - Like most audiologs, this is found on the main path, right at the beginning of the Copernicus Moonhub chapter. Its difficult, if not impossible to miss, as youll spot the holograms from the door of the room. Look through the scope long enough and you will see a space bear float by. The Blackout #2 Pearson Space Elevator (scan) can be found in the elevator room. Release the trolley anywhere in here as we need to get the door open to gain access to the elevator we activated earlier. Walk past CREW QUARTERS to a stairway leading to the second floor. "Sarah's Journey" #5 "A Sliver Of Hope" (holo) - automatically plays after the monorail is activated. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction. This walkthrough and any content included may not be reproduced without written permission. Once you see what's. "The Blackout" #3 "Preparations" (audio). ACHIEVEMENT: "The Aquanaut" (1/2) "Big Brother". Push the luggage cart down the ramp created by cutting the cable. Once youve completed this puzzle, the airlock next to you will open. Even though you get life support warnings, this isnt a loss of oxygen situation yet. Head towards the console in the middle of this to trigger a cutscene. bring the ASE to the end of the corridor, go left and up and you will find yourself with access to the room from the other end. Now, jump from the ledge onto the helium-3 canister and across to the opposite ledge. Espaol - Latinoamrica (Spanish - Latin America), Crash to desktop when leaving MPT control towards vehicle bay, Constant crash to desktop during launch procedure. Place the helium-3 canister under the stairs to jump up to the second level. Ooopsie. Exit the oxygen refill station and turn to the right. They float, they all float and when you're down here with me, fat boy, you'll float too.. What follows is an every increasingly difficult mini-game in which you have to retrieve the batteries from each compartment, plug them into the Rotation Engine 3 holder and then turn the wheel to get to the next compartment. This walkthrough and any content included may not be reproduced without written permission. When the beetle descends to the surface, exit the vehicle. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. In this video i will show you how to do the monorail power puzzle, which is very easy. Just sit and watch the sand storm consume you multiple times :D. @Husky-1 - there are 7 steps that need to be completed to launch - each has a mini timer in each. "The Blackout" #2 "Pearson Space Elevator" (scan) can be found in the elevator room. "Find Me" #1 "Family" (audio) - at the entrance of SLEEP QUARTERS. Leave the trolley in the corner here as you're going to lower the walkway and don't want it crushing you. We reserve all rights in and title to all material so downloaded. Triggered upon winning the game - congratulations! Unit 2, Unit 3, Unit 4 and Unit 4 again. Copernicus ASE Light Puzzle, ridiculously confusing! Take the power cell and place it into the receptacle on your right titled "BACK-UP POWER". Stirred a sleeping giant, saved the world and reunited with an old friend. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Youll find a whiteboard inside that you need to scan. Put a pin in that. Go inside and retrieve the live power cell. Simply follow your little buddy to the left and interact with the 'object' at the end. As you continue through the flooded tunnel, you'll notice a piece of ducting to your bottom right. To start the chapter, be prepared for a quick time event. Watch this for THE REACTOR 4/4 - ON THE BRINK. Martha Is Dead, Those Who Remain, Close to the Sun, The Last Worker, Deliver Us The Moon, Tin Hearts, Fractured Minds, The Town Of Light, https://store.steampowered.com/app/1831700/Tin_Hearts/. Youll find a makeshift table with some bottles on top, which you can scan. Once sitting, interact with the joystick slightly to the right to start the re-alignment. Plug that in to the left of the computer screen. "The Johanson Family" #5 "Growth Chart" (scan) - To the left of the back door on the first floor is Kathy's growth chart. "The Great Leap Forward" (holo) - in the main hall. Use your little buddy to go into the ducting above you, down into the fitness facility and interface with the conduit. I wonder what's inside it? You'll see why later. Espaol - Latinoamrica (Spanish - Latin America). Deliver us the Moon is a space exploration game; where Earth has been drained of resources and the Moon has been colonized with a promising source of energy. Scan the screens in the back of the room. Hologram - The Burdens of Adherence - Copernicus Moonhub - Once youve turned the monorail power back on and grabbed The Great Leap Forward hologram, follow the path to the monorail station and head up the right flight of stairs. Stand on the weighted plate on the right of the console (next to STORAGE - the room with the cell). "Sarah's Journey" #3 "Broken Tire" (scan) - in the vehicle repair bay. Save my name, email, and website in this browser for the next time I comment. Never made it. As soon as a 'pulse' hits, run to the next post. Don't worry about that. "Please travel safely - Monorail. Bank left at this sign and through the "CREW QUARTERS" doorway. You have to run from cover to cover avoiding getting flattened like a bug on windshield here. You'll eventually come to a big destroyed room with a broken monorail to your left. Scan - Stockpile of Helium-3 - Copernicus Outpost - Found in the newly opened maintenance door after entering the code to the monorail controls. Would not have progressed the game without this guide. Pick this up and read for ACHIEVEMENT: "Cosmic Marveller" (4 of 6) Issue #4 "Dawn of the Colony". Once you've regained control of your character, this will trigger a clock at the top to count down. After the fall, you have a run and scoop (oxygen) drill to get back to Reinhold. I stopped playing last night after I got on the train and now when I load into the game the inner door does not open to let me off. Deliver Us The Moon Tombaugh Reactor - A Tombaugh Reactor - A Even though the Tombaugh Reactor is the final chapter (woo), I have split it into two pages, as it's quite large and splitting it. Description. The middle one has a lit sparking node. Why don't you give them a little zappy zap with that laser of yours? This is your new best frienddon't let it out of your sight. This will electrify the floor (told you that you would find out). You might need an ASE assist to get it though. All rights reserved. "Sarah's Journey" #4 "Worn Astronaut Suit" (scan) just before laser-opening the door, to the left is one of Sarah's suits in a locker. After this, you will automatically collect the final hologram for FIND ME 6/6 - NEVERMORE. Use the control panel to [Activate rotation engine] and hold onto your socks. Head through the door on the right and up some stairs. In maintenance, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse). "If she weighs the same as a ., she's made of wood; and, therefore, a witch.". "Abandonment" #4 "Tea Party" (scan) - at the top of the stairs, "Abandonment" #5 "Out of the Blue" (holo) - at the top of the stairs, "Abandonment" #6 "One Flew" (holo) - by the console. Hologram - Journeys End - Tombaugh Facility - Walk through the broken monorail in the destroyed Monorail Station. Head into the second door on the right that opens into the lit sleeping quarters. Take the "CONTROL CENTER" corridor back towards the security bots. There will be a sound effect before the pool becomes electrified, giving you time to jump back on the canister to get out of the water. Hang right and you'll see some cables to cut. "The Reactor" #1 "Not a Natural Formation" (scan) - to your right as you enter the quarry. I suppose you can go through the airlock doors on the left. Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. 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